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Trigger conditions

GUIDES, MAPS & GAME SYSTEMS · AGE OF EMPIRES II ONLY

GUIDE · SCENARIO EDITOR

Trigger conditions

A trigger condition checks for a required event or state, such as a timer reaching a value, a unit entering an area, or an objective being completed. Conditions let a scenario respond to what players do instead of following one fixed sequence.

Scenario Editor Age of Empires II game guide artwork
Related game artwork: Scenario Editor

Overview

A trigger condition checks for a required event or state, such as a timer reaching a value, a unit entering an area, or an objective being completed. Conditions let a scenario respond to what players do instead of following one fixed sequence.

How this system affects decisions

This rule affects scenario editor. Read the entry’s stated mechanics together with its requirements and related unit or technology pages; its practical value depends on which parts of that system are active in the current match.

How to use this reference

A trigger condition checks for a required event or state, such as a timer reaching a value, a unit entering an area, or an objective being completed. Conditions let a scenario respond to what players do instead of following one fixed sequence. In custom scenarios, this tool or rule shapes the authored map rather than an ordinary ranked-match opening. Its effect depends on the objects, conditions, and player slots used in that scenario.

Signature / category
How it works
Release / context
Age of Empires II system
Classification
Game systems
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