GUIDE · SCENARIO EDITOR
Trigger conditions
A trigger condition checks for a required event or state, such as a timer reaching a value, a unit entering an area, or an objective being completed. Conditions let a scenario respond to what players do instead of following one fixed sequence.

Overview
A trigger condition checks for a required event or state, such as a timer reaching a value, a unit entering an area, or an objective being completed. Conditions let a scenario respond to what players do instead of following one fixed sequence.
How this system affects decisions
This rule affects scenario editor. Read the entry’s stated mechanics together with its requirements and related unit or technology pages; its practical value depends on which parts of that system are active in the current match.
How to use this reference
A trigger condition checks for a required event or state, such as a timer reaching a value, a unit entering an area, or an objective being completed. Conditions let a scenario respond to what players do instead of following one fixed sequence. In custom scenarios, this tool or rule shapes the authored map rather than an ordinary ranked-match opening. Its effect depends on the objects, conditions, and player slots used in that scenario.
- Focus
- Scenario Editor
- Signature / category
- How it works
- Release / context
- Age of Empires II system
- Region
- Scenario Editor
- Classification
- Game systems