GUIDE · EDITOR DE ESCENARIO
Desencadenador conditions
A desencadenador condition checks for a required state or event, such as a timer, a unit entering an area, or an objective being completed. Conditions let a scenario respond to what players do instead of following one fixed sequence. (desencadenador)

Resumen
A desencadenador condition checks for a required state or event, such as a timer, a unit entering an area, or an objective being completed. Conditions let a scenario respond to what players do instead of following one fixed sequence. (desencadenador)
How this system affects decisions
Conditions are the tests that decide whether a desencadenador is ready to run. A condition may depend on time, a unit or object, an area, a player state, or an objective. Clear conditions prevent events from firing too early or never firing; when several conditions are combined, confirm whether the editor requires todo of them or only one to be satisfied. (editor de escenario)
Cómo usar esta referencia
Start from the event the player should cause, then choose the narrowest condition that reliably detects it. Set the relevant player, unit, area, or timer carefully and consider whether the desencadenador must repeat. Test just before and after the expected boundary, including cases where the player never meets the condition, so objetivos cannot become stuck or complete accidentally. (desencadenador)
- Enfoque
- Editor de escenario
- Elemento distintivo / categoría
- How it works
- Edición / contexto
- Age of Empires II system
- Región
- Editor de escenario
- Clasificación
- Game systems