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Trigger effects

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GUIDE · SCENARIO EDITOR

Trigger effects

A trigger effect carries out an action after its conditions are met, such as displaying a message, changing diplomacy, creating units, or updating an objective. Combining effects can make one event lead to the next part of a mission.

Scenario Editor Age of Empires II game guide artwork
Related game artwork: Scenario Editor

Overview

A trigger effect carries out an action after its conditions are met, such as displaying a message, changing diplomacy, creating units, or updating an objective. Combining effects can make one event lead to the next part of a mission.

How this system affects decisions

This rule affects scenario editor. Read the entry’s stated mechanics together with its requirements and related unit or technology pages; its practical value depends on which parts of that system are active in the current match.

How to use this reference

A trigger effect carries out an action after its conditions are met, such as displaying a message, changing diplomacy, creating units, or updating an objective. Combining effects can make one event lead to the next part of a mission. In custom scenarios, this tool or rule shapes the authored map rather than an ordinary ranked-match opening. Its effect depends on the objects, conditions, and player slots used in that scenario.

Signature / category
How it works
Release / context
Age of Empires II system
Classification
Game systems
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