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01 — DARK AGE✦02 — FEUDAL AGE✦03 — CASTLE AGE✦04 — IMPERIAL AGE

THE ENCYCLOPEDIA

Cavalier

TECHNOLOGIES · AGE OF EMPIRES II ONLY

TECHNOLOGY · STABLE

Cavalier

Upgrades Knights into heavier Castle Age cavalry.

Cavalier research artwork
Cavalier research artwork

Overview

Upgrades Knights into heavier Castle Age cavalry.

Effect and affected units

Cavalier changes upgrades Knight to Cavalier. The affected target is Cavalier; the bonus does not automatically apply to the rest of the roster. This is the main reason to research it; compare the affected units with the army you expect to field.

Research cost and timing

Research is available in Imperial Age at the Stable. The recorded cost is 300 Food, 300 Gold, and the research time is 80 seconds. Consider whether the upgrade will affect enough units or workers to repay that investment before the match is decided.

Effect and research timing

Upgrades Knights into heavier Castle Age cavalry. Effect: Upgrades Knight to Cavalier. Research becomes available in: Imperial Age; Research at: Stable; Research cost: 300 Food, 300 Gold; Research time: 80 seconds. This is most relevant when the match plan includes defending a position or applying pressure to structures. This research advances the eligible unit line to its next listed tier, changing which version is fielded after the upgrade becomes available.

Research details

Research building
Stable
Cost
300 Food, 300 Gold
Research time
80 seconds
Effect
Upgrades Knight to Cavalier

Research requirements and effects for this entry.

Focus
Research
Signature / category
Stable
Release / context
Core system
Region
Stable
Classification
Technologies
Ⅱ

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