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Coiled Serpent Array

TECHNOLOGIES · AGE OF EMPIRES II ONLY

TECHNOLOGY · CIVILIZATION-SPECIFIC

Coiled Serpent Array

Spearmen and White Feather Guards gain hit points while close together.

Coiled Serpent Array Age of Empires II technology artwork
Coiled Serpent Array Age of Empires II technology artwork

Overview

Spearmen and White Feather Guards gain hit points while close together.

Effect and affected units

Coiled Serpent Array changes spearman line and White Feather Guard gain more HP in groups, up to +15% with 30 units in a 15 tile area. The affected target is +15% with 30 units in a 15 tile area; the bonus does not automatically apply to the rest of the roster. This is the main reason to research it; compare the affected units with the army you expect to field.

Research cost and timing

Research is available in Castle Age at the Castle. The recorded cost is 350 Food, 300 Gold, and the research time is 40 seconds. Consider whether the upgrade will affect enough units or workers to repay that investment before the match is decided.

Effect and research timing

Spearmen and White Feather Guards gain hit points while close together. Effect: Spearman line and White Feather Guard gain more HP in groups, up to +15% with 30 units in a 15 tile area. Research becomes available in: Castle Age; Research at: Castle; Research cost: 350 Food, 300 Gold; Research time: 40 seconds. This research is restricted to its named civilization, so it is part of that faction’s identity rather than a shared option. Its value depends on which units receive the effect and how often they take part in combat; timing it before a major engagement can improve the whole eligible group.

Research details

Research building
Castle
Cost
350 Food, 300 Gold
Research time
40 seconds
Effect
Spearman line and White Feather Guard gain more HP in groups, up to +15% with 30 units in a 15 tile area

Research requirements and effects for this entry.

Focus
Unique technology · Shu
Signature / category
Unique technology · Shu
Release / context
Civilization research
Region
Civilization-specific
Classification
Unique technologies
Ⅱ

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