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White Feather Guard

UNITS · AGE OF EMPIRES II ONLY

UNIT · SHU

White Feather Guard

Shu infantry whose attacks slow the movement of their targets.

White Feather Guard unit art
White Feather Guard unit art

Overview

Shu infantry whose attacks slow the movement of their targets.

Availability and investment

White Feather Guard becomes available in Castle Age. Its listed production context is Shu. The listed cost is 60 Food, 15 Gold and the training time is 11 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.

    Combat profile

    The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.

    Field use

    Use it to hold space, protect support units, or pressure an opponent that cannot kite it safely. The listed armor and bonus-attack classes determine which opponents it can trade with efficiently.

    Armor classes and counters

    Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.

    Related unit plan: White Feather Guard anti-cavalry escort

    White Feather Guard: White Feather Guards are defensive anti-cavalry infantry meant to protect Shu Archers and War Chariots. Their slowing ability and durability help prevent mounted units from reaching the ranged line Keep a group in front of the archers and focus mounted units as they approach. Use the slow to buy time for ranged volleys, then withdraw with the protected army if the opponent’s infantry begins to overwhelm the screen Their base damage is modest and they are not a general-purpose infantry line. Do not leave the Guards without the ranged force they are meant to protect or chase targets away from that force

    Battlefield role and use

    Shu infantry whose attacks slow the movement of their targets. Available in the Castle Age. Training cost: 60 Food, 15 Gold. Training time: 11 seconds. This civilization-specific unit is available to the Shu. Use its listed battlefield role to decide when to add it: compare the opponent’s composition, the target it can threaten, and the support needed to keep it effective.

    Base unit statistics

    Cost
    60 Food, 15 Gold
    Training time
    11 seconds
    Reload time
    2 seconds
    Movement speed
    0.95

    Base values before civilization bonuses or researched technologies.

    Focus
    Unique unit · Shu
    Signature / category
    Shu
    Release / context
    Civilization roster
    Region
    Shu
    Classification
    Unique units
    Ⅱ

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