TECHNOLOGY · CIVILIZATION-SPECIFIC
Fortified Bastions
Fortifications gradually restore health.

Overview
Fortifications gradually restore health.
Effect and affected units
Fortified Bastions changes defensive structures regenerate 500 hit points per minute. Read the named target carefully: this effect applies only to the units, buildings, or economy described in its entry. This is the main reason to research it; compare the affected units with the army you expect to field.
Research cost and timing
Research is available in Castle Age at the Castle. The recorded cost is 350 Food, 250 Wood, and the research time is 40 seconds. Consider whether the upgrade will affect enough units or workers to repay that investment before the match is decided.
Effect and research timing
Fortifications gradually restore health. Effect: Defensive structures regenerate 500 hit points per minute. Research becomes available in: Castle Age; Research at: Castle; Research cost: 350 Food, 250 Wood; Research time: 40 seconds. This research is restricted to its named civilization, so it is part of that faction’s identity rather than a shared option. Its value depends on which units receive the effect and how often they take part in combat; timing it before a major engagement can improve the whole eligible group.
Research details
- Age
- Castle Age
- Research building
- Castle
- Research time
- 40 seconds
- Effect
- Defensive structures regenerate 500 hit points per minute
Research requirements and effects for this entry.
- Focus
- Unique technology · Jurchens
- Signature / category
- Unique technology · Jurchens
- Release / context
- Civilization research
- Region
- Civilization-specific
- Classification
- Unique technologies