TECHNOLOGY · CIVILIZATION-SPECIFIC
Silk Road

Overview
Effect and affected units
Silk Road changes trade unit cost halved. Read the named target carefully: this effect applies only to the units, buildings, or economy described in its entry. This is the main reason to research it; compare the affected units with the army you expect to field.
Research cost and timing
Research is available in Castle Age at the Castle. The recorded cost is 250 Gold, and the research time is 60 seconds. Consider whether the upgrade will affect enough units or workers to repay that investment before the match is decided.
Effect and research timing
Trade units cost less. Effect: Trade unit cost halved. Research becomes available in: Castle Age; Research at: Castle; Research cost: 250 Gold; Research time: 60 seconds. This research is restricted to its named civilization, so it is part of that faction’s identity rather than a shared option. Its payoff is economic: the benefit accumulates through later work, so researching it earlier leaves more time for the improvement to matter.
Research details
- Age
- Castle Age
- Research building
- Castle
- Cost
- 250 Gold
- Research time
- 60 seconds
- Effect
- Trade unit cost halved
Research requirements and effects for this entry.
- Also known as
- Silk Road (Age of Empires II)
- Focus
- Unique technology · Italians
- Signature / category
- Unique technology · Italians
- Release / context
- Civilization research
- Region
- Civilization-specific
- Classification
- Unique technologies