TECHNOLOGY · CIVILIZATION-SPECIFIC
Svan Towers
Defensive structures gain attack, and Towers can damage units behind their target.

Overview
Defensive structures gain attack, and Towers can damage units behind their target.
Effect and affected units
Svan Towers changes defensive buildings +2 attack; Towers fire arrows that pierce multiple units. Read the named target carefully: this effect applies only to the units, buildings, or economy described in its entry. This is the main reason to research it; compare the affected units with the army you expect to field.
Research cost and timing
Research is available in Castle Age at the Castle. The recorded cost is 300 Food, 200 Gold, and the research time is 45 seconds. Consider whether the upgrade will affect enough units or workers to repay that investment before the match is decided.
Effect and research timing
Defensive structures gain attack, and Towers can damage units behind their target. Effect: Defensive buildings +2 attack; Towers fire arrows that pierce multiple units. Research becomes available in: Castle Age; Research at: Castle; Research cost: 300 Food, 200 Gold; Research time: 45 seconds. This research is restricted to its named civilization, so it is part of that faction’s identity rather than a shared option. Its value depends on which units receive the effect and how often they take part in combat; timing it before a major engagement can improve the whole eligible group.
Research details
- Age
- Castle Age
- Research building
- Castle
- Research time
- 45 seconds
Research requirements and effects for this entry.
- Focus
- Unique technology · Georgians
- Signature / category
- Unique technology · Georgians
- Release / context
- Civilization research
- Region
- Civilization-specific
- Classification
- Unique technologies