TECHNOLOGY · AGE OF EMPIRES II
Treason
A repeatable Castle research that reveals non-allied Kings for 10 seconds. It costs gold, so it is mainly useful in King-based scenarios and modes.

Overview
A repeatable Castle research that reveals non-allied Kings for 10 seconds. It costs gold, so it is mainly useful in King-based scenarios and modes.
Effect and affected units
Treason changes reveals non-allied Kings for 10 seconds. The affected target is 10 seconds; the bonus does not automatically apply to the rest of the roster. This is the main reason to research it; compare the affected units with the army you expect to field.
Research cost and timing
Research is available in Dark Age technology slot at the Castle. The recorded cost is 400 gold, and the research time is not separately recorded. Consider whether the upgrade will affect enough units or workers to repay that investment before the match is decided.
Effect and research timing
A repeatable Castle research that reveals non-allied Kings for 10 seconds. It costs gold, so it is mainly useful in King-based scenarios and modes. Effect: Reveals non-allied Kings for 10 seconds. Research becomes available in: Dark Age technology slot; Research cost: 400 gold. This is most relevant when the match plan includes defending a position or applying pressure to structures.
Research details
- Age
- Dark Age technology slot
- Building
- Castle
- Cost
- 400 gold
- Effect
- Reveals non-allied Kings for 10 seconds
- Repeatable
- Yes
Research requirements and effects for this entry.
- Also known as
- Treason
- Focus
- Technology
- Signature / category
- Research
- Release / context
- Age of Empires II
- Region
- Age of Empires II
- Classification
- Technology