UNIT · CHRONICLES
King
A non-combat Chronicles unit used in missions and King-focused victory scenarios.

Overview
A non-combat Chronicles unit used in missions and King-focused victory scenarios.
Availability and investment
King becomes available in Chronicles. It is associated with Chronicles (Chronicles unit roster). The listed cost is not separately recorded and the training time is not separately recorded. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Hit points: 75
- Melee armor: 0
- Pierce armor: 0
- Line of sight: 6
- Movement speed: 1.32
Field use
Use the listed role, range, movement, and class bonuses to choose a favorable fight; the same unit can be valuable as a screen or specialist even when it is not the army’s main damage source.
Battlefield role and use
A non-combat Chronicles unit used in missions and King-focused victory scenarios. Use its listed battlefield role to decide when to add it: compare the opponent’s composition, the target it can threaten, and the support needed to keep it effective.
Base unit statistics
- Movement speed
- 1.32
Base values before civilization bonuses or researched technologies.
- Also known as
- King (Age of Empires II)
- Focus
- Non-combat · scenario objective
- Signature / category
- Chronicles unit roster
- Release / context
- Chronicles
- Region
- Chronicles
- Classification
- Chronicles