BUILDING · STRUCTURE
Portón de madera
Portón de madera is a low-cost opening in an early wooden enclosure, letting allied unidades pass while keeping the rest of the barrier closed. It preserves movement through a perimeter without leaving a full breach. (puerta, unidades)

Resumen
Portón de madera is a low-cost opening in an early wooden enclosure, letting allied unidades pass while keeping the rest of the barrier closed. It preserves movement through a perimeter without leaving a full breach. (puerta, unidades)
Función y acceso
Place a Portón de madera where Villagers or military unidades need to cross an early palisade enclosure. It keeps a controlled route for friendly movement while denying passage to enemies, but remains a vulnerable section of the perimeter. Use it on a defensible approach and check that nearby palisade segments leave no alternate opening. (puerta, unidades, asentamiento, edificios, production edificios, edificios)
- Available: Alta Edad Media
- Cost: 30 Madera
- Construction time: 30 segundos
Resistencia y papel en batalla
Use the listed values to understand the structure's durability and possible defensive role. Scenario objects and cosmetic variants may not function like estándar constructible edificios. (acuartelar, ataque, edificios)
- Puntos de resistencia by Age: Alta Edad Media: 240 · Edad Feudal: 400
- Armadura cuerpo a cuerpo: 2
- Armadura contra proyectiles: 4
- Campo de visión: 6
Function and availability
Portón de madera is available from the Alta Edad Media. It costs 30 Madera, takes 30 segundos to build and has a listed campo de visión of 6. It provides an allied passage through palisades. Align it with the route your workers and army will use, and maintain enough nearby defenses to respond if the entrance is attacked. (puerta, unidades, Alta Edad Media, Madera, Campo de visión, unidades)
Estadísticas del edificio
- Cost
- 30 Madera
- Construction time
- 30 segundos
- Puntos de resistencia by Age
- Alta Edad Media: 240 · Edad Feudal: 400
Building values can vary by edition or scenario.
- También conocido como
- Portón de madera (Age of Empires II)
- Enfoque
- Defense · access control
- Elemento distintivo / categoría
- Construction & function
- Edición / contexto
- Core roster
- Región
- Structure
- Clasificación
- Edificios