GUIDE · BUILDING MECHANICS
Economic drop-off edificios
Centro urbanos, Mills, Campamento madereros, and Campamento mineros let Villagers deposit recursos near where they gather them. Place them to reduce travel while keeping workers and access routes safe. (recursos, edificios)

Resumen
Centro urbanos, Mills, Campamento madereros, and Campamento mineros let Villagers deposit recursos near where they gather them. Place them to reduce travel while keeping workers and access routes safe. (recursos, edificios)
How this system affects decisions
A nearby drop-off building reduces the time Villagers spend walking between a resource patch and depósito, increasing productive gathering time. The best location balances distance against safety: a very exposed Camp can save steps but lose workers, while one placed too far away wastes time on every trip. Access to the site and room for the resource operation also affect its long-term value. (comida, madera, oro, fortaleza)
Cómo usar esta referencia
Build the matching drop-off structure cerrar to a safe resource patch, leaving enough access for Villagers to move between the resource and the building. Avoid blocking important paths or placing the Camp where a single raid can trap every worker. Revisit the location when the patch is exhausted or the front moves; moving workers to a safer nearby resource may be worth more than preserving an old drop-off point. (recursos, edificios, asentamiento, Fortaleza, unidades)
- Enfoque
- Building mechanics
- Elemento distintivo / categoría
- How it works
- Edición / contexto
- Age of Empires II system
- Región
- Building mechanics
- Clasificación
- Game systems