Technologies

Aztec Scouting Party; Tlaxcaltec Scouting Party

Aztec Scouting Party; Tlaxcaltec Scouting Party is an Age of Empires III technology available to Aztecs; Mexicans from the Commerce Age, researched at Town Center. It provides 4 Jaguar Prowl Knights (for the Aztecs); provides 4 Aztec Jaguar Warriors (for the Mexicans).

APPLIES TO The WarChiefs (2006); also in Definitive Edition
Aztec Scouting Party; Tlaxcaltec Scouting Party in Age of Empires III
Aztec Scouting Party; Tlaxcaltec Scouting Party
TECHNOLOGY DETAILS

Research profile

Civilization
Aztecs; Mexicans
Research location
Town Center
Home City Card
"Tlaxcala Alliance" (Mexicans)
Research time
10 seconds
Food cost
400
Effect
Delivers 4 Jaguar Prowl Knights (for the Aztecs); Delivers 4 Aztec Jaguar Warriors (for the Mexicans)
Next technology
Aztec Raiding Party

Effect & research conditions

Available to Aztecs and Mexicans from the Commerce Age. Research it at Town Center. Effect: Delivers 4 Jaguar Prowl Knights (for the Aztecs); Delivers 4 Aztec Jaguar Warriors (for the Mexicans). Research costs 400 food. Research takes 10 seconds. Further research: Aztec Raiding Party.

Research condition

Available to Aztecs and Mexicans from the Commerce Age. Research it at Town Center.

When to research

Aztec Scouting Party; Tlaxcaltec Scouting Party provides an immediate reinforcement: 4 Jaguar Prowl Knights (for the Aztecs); Delivers 4 Aztec Jaguar Warriors (for the Mexicans). Research when this force fills a current army need and can reach the fight in time; reserve population and set a safe gather point rather than starting it as an emergency response. Use the Town Center for research. Research takes 10 seconds and costs 400 food.

Commerce Age reinforcement and follow-up

The Town Center research costs 400 Food and takes ten seconds. Aztecs receive four Jaguar Prowl Knights, while the Mexican version provides four Aztec Jaguar Warriors; the next research is Aztec Raiding Party. Keep the delivered melee troops near an army that can protect their approach and leave room in the population. Their immediate value is greatest before the opponent has established a hard counter or the planned push has moved elsewhere.