Units

Fire Junk

Fire Junk is a Chinese naval unit available from the Commerce Age at the Asian Dock. It is a fast attack ship with a recorded bonus against buildings, useful for coastal pressure when the Chinese fleet can protect its approach.

APPLIES TO The Asian Dynasties (2007); also in Definitive Edition
Fire Junk in Age of Empires III
Fire Junk
IN-GAME VALUES

Recorded values

Cost
100 Wood, 100 Coin
Available
Commerce Age · Asian Dock
Training
15 sec · 20 XP per train
Durability & mobility
400 hit points · 50% ranged resistance · 9.0 speed · 40 line of sight
Hand attack
bonuses: 2.5x vs. Building

Role, availability & values

The ship has 400 hit points, moves at 9.0 speed and has 50% ranged resistance. It costs 100 Wood and 100 Coin and takes 15 seconds to train. Its listed building bonus is 2.5×, so its strongest target depends on access to vulnerable coastal structures.

Matchup & timing

Use Fire Junks to threaten buildings near navigable water or support a coordinated naval assault. Scout enemy ships before committing them, since a building bonus does not guarantee control of the water. Protect the Dock and maintain other ships or support so the Junks can reach their target.

Chinese coastal attack ship

Fire Junk is a Chinese Commerce Age ship trained at the Asian Dock for 100 Wood and 100 Coin. It trains in 15 seconds, has 400 hit points, 50% ranged resistance, speed 9.0 and line of sight 40. Its recorded attack profile has a 2.5× bonus against Buildings, making it a fast option for threatening structures close to navigable water. The ship’s high speed helps it reach a coastal target, but its relatively low health makes it vulnerable if the enemy fleet controls the approach. Use it as part of a coordinated naval force, scout the shoreline first and avoid sending it alone into a defended harbor. The building bonus is the reason to target structures; it does not mean Fire Junk automatically wins ship-to-ship combat. Protect the Asian Dock and have other ships screen it while it closes on a target. On maps without accessible coastal buildings, consider whether the 100/100 investment is better spent on other naval or land production. Its Commerce Age timing can create early pressure if the opponent has not yet secured the shoreline.

Building pressure on coastal maps

Fire Junk’s 9.0 speed and 40 line of sight help it locate or reach a coastal building quickly, but 400 hit points leave little margin if enemy ships intercept it. Use the 2.5× building bonus against a vulnerable structure only after scouting the water and securing a route. It trains quickly at the Asian Dock for 100 Wood and 100 Coin, making it a potential early timing unit, but each ship competes with land production and other naval choices. Keep it with an escort and retreat if the opponent’s warships can focus it. A fast coastal strike is valuable when it forces the opponent to defend a second front; a failed attack wastes resources without gaining naval control.

Commerce Age timing

The 15-second training time lets the Fire Junk reach a coastal target quickly if the Dock and route are safe. Scout enemy ships before spending Wood and Coin.

Dock and fleet protection

Keep the Asian Dock safe so Fire Junks can be replaced, and protect each ship with other naval units. Its 2.5× Building bonus is valuable only if the route to shore remains open.

Targeting structures safely

The ship’s building bonus is strongest when it can attack an exposed shoreline structure without being intercepted. Secure water access first, then focus on the target and retreat if enemy ships arrive.

Chinese coastal attack ship

The Fire Junk is a Chinese naval unit available from the Commerce Age at the Asian Dock. Its 9.0 speed, 400 hit points and 50% ranged resistance let it move quickly along a coast, while its attack carries a 2.5× bonus against Buildings. Use it to pressure exposed structures near navigable water or support a coordinated landing. The building bonus does not guarantee control of the sea: enemy warships can intercept it, and a Fire Junk should not engage a stronger fleet alone.

Short production timing and fleet support

A Fire Junk costs 100 Wood and 100 Coin and takes 15 seconds to train. Its 40 line of sight can help reveal a shoreline, but keep it near friendly ships when scouting contested water. Protect the Dock so additional ships can reinforce, and choose a coastal target that the land army can exploit after the attack. The Junk’s bonus is valuable only while it can reach the structure; a blocked route or enemy fleet can waste the investment. Combine it with ships that protect the approach and avoid sending it into range of a fortified shoreline without support.