Fire Junk
Fire Junk is a Chinese naval unit available from the Commerce Age at the Asian Dock. It is a fast attack ship with a recorded bonus against buildings, useful for coastal pressure when the Chinese fleet can protect its approach.

Recorded values
- Available
- Commerce Age · Asian Dock
- Training
- 15 sec · 20 XP per train
- Durability & mobility
- 400 hit points · 50% ranged resistance · 9.0 speed · 40 line of sight
- Hand attack
- bonuses: 2.5x vs. Building
Role, availability & values
The ship has 400 hit points, moves at 9.0 speed and has 50% ranged resistance. It costs 100 Wood and 100 Coin and takes 15 seconds to train. Its listed building bonus is 2.5×, so its strongest target depends on access to vulnerable coastal structures.
Matchup & timing
Use Fire Junks to threaten buildings near navigable water or support a coordinated naval assault. Scout enemy ships before committing them, since a building bonus does not guarantee control of the water. Protect the Dock and maintain other ships or support so the Junks can reach their target.
Chinese coastal attack ship
Fire Junk is a Chinese Commerce Age ship trained at the Asian Dock for 100 Wood and 100 Coin. It trains in 15 seconds, has 400 hit points, 50% ranged resistance, speed 9.0 and line of sight 40. Its recorded attack profile has a 2.5× bonus against Buildings, making it a fast option for threatening structures close to navigable water. The ship’s high speed helps it reach a coastal target, but its relatively low health makes it vulnerable if the enemy fleet controls the approach. Use it as part of a coordinated naval force, scout the shoreline first and avoid sending it alone into a defended harbor. The building bonus is the reason to target structures; it does not mean Fire Junk automatically wins ship-to-ship combat. Protect the Asian Dock and have other ships screen it while it closes on a target. On maps without accessible coastal buildings, consider whether the 100/100 investment is better spent on other naval or land production. Its Commerce Age timing can create early pressure if the opponent has not yet secured the shoreline.
Building pressure on coastal maps
Fire Junk’s 9.0 speed and 40 line of sight help it locate or reach a coastal building quickly, but 400 hit points leave little margin if enemy ships intercept it. Use the 2.5× building bonus against a vulnerable structure only after scouting the water and securing a route. It trains quickly at the Asian Dock for 100 Wood and 100 Coin, making it a potential early timing unit, but each ship competes with land production and other naval choices. Keep it with an escort and retreat if the opponent’s warships can focus it. A fast coastal strike is valuable when it forces the opponent to defend a second front; a failed attack wastes resources without gaining naval control.
Commerce Age timing
The 15-second training time lets the Fire Junk reach a coastal target quickly if the Dock and route are safe. Scout enemy ships before spending Wood and Coin.
Dock and fleet protection
Keep the Asian Dock safe so Fire Junks can be replaced, and protect each ship with other naval units. Its 2.5× Building bonus is valuable only if the route to shore remains open.
Targeting structures safely
The ship’s building bonus is strongest when it can attack an exposed shoreline structure without being intercepted. Secure water access first, then focus on the target and retreat if enemy ships arrive.
Chinese coastal attack ship
The Fire Junk is a Chinese naval unit available from the Commerce Age at the Asian Dock. Its 9.0 speed, 400 hit points and 50% ranged resistance let it move quickly along a coast, while its attack carries a 2.5× bonus against Buildings. Use it to pressure exposed structures near navigable water or support a coordinated landing. The building bonus does not guarantee control of the sea: enemy warships can intercept it, and a Fire Junk should not engage a stronger fleet alone.
Short production timing and fleet support
A Fire Junk costs 100 Wood and 100 Coin and takes 15 seconds to train. Its 40 line of sight can help reveal a shoreline, but keep it near friendly ships when scouting contested water. Protect the Dock so additional ships can reinforce, and choose a coastal target that the land army can exploit after the attack. The Junk’s bonus is valuable only while it can reach the structure; a blocked route or enemy fleet can waste the investment. Combine it with ships that protect the approach and avoid sending it into range of a fortified shoreline without support.