Technologies

Timbuktu Chronicle

Timbuktu Chronicle is a Commerce Age Hausa University technology unlocked through the Songhai Alliance. For 500 Influence and 10 seconds of research, it grants Influence equal to 10% of the total cost of enemy units killed and buildings destroyed, with separate caps for each category.

APPLIES TO Definitive Edition — The African Royals
Timbuktu Chronicle in Age of Empires III
Timbuktu Chronicle
TECHNOLOGY DETAILS

Research profile

Civilization
Hausa
Research location
University
Prerequisite
Songhai Alliance
Research time
10 seconds
Effect
Grants influence equal to 10% of the total cost of enemy units killed (up to influence 3,000) and buildings destroyed (up to influence 3,000) by the player

Effect & research conditions

The unit-kill reward is capped at 3,000 Influence, and the building-destruction reward has its own 3,000 Influence cap. The effect is based on the total cost of the defeated units and destroyed structures; it does not directly increase Hausa unit damage or generate Influence from surviving in combat. The Hausa player must choose Songhai Alliance and have access to the University.

Research condition

Hausa; Commerce Age; University; requires Songhai Alliance

When to research

Research when the match has already produced or is about to produce costly enemy units and structures for the Hausa army to defeat. The technology can return more in an active war than during a quiet economy, but the 500 Influence cost should be compared with other alliance spending. Time it so the resulting Influence is available for the next unit or upgrade decision.

Combat and siege both contribute

Timbuktu Chronicle counts the total cost of enemy units killed and buildings destroyed. Each category can grant up to 3,000 Influence, and the return is 10% of the relevant enemy cost. This makes both winning field fights and completing sieges matter to the reward, but only successful kills and destruction contribute.

Research when the return can be used

The University research itself takes 10 seconds and costs 500 Influence. Its value depends on the match producing enough eligible combat and siege before the Influence is needed. If the Hausa army is not in a position to fight or destroy structures, delay it; the technology’s effect is tied to opponent losses rather than passive economic growth.