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Kingdom of Castile

Units near Sacred Sites gain +20% damage and regenerate health.

TechnologiesKnights of Cross and Rose
Kingdom of Castile image

What it does

- Units near Sacred Sites gain +20% damage and regenerate health.

How it fits into a match

Research at <a href="../buildings/capital-town-center.html">Capital Town Center</a>, <a href="../buildings/town-center.html">Town Center</a> once its age and civilization conditions are met. The effect list shows exactly what changes; prioritize it when the units or buildings affected are part of your current plan.

Role
Advance to Age III
Earliest age
Feudal Age
Produced or researched at
Capital Town Center, Town Center

Research conditions

Earliest listed form for each civilization in this game-data snapshot. Unit and building statistics are shown for that form; later-age upgrades and civilization bonuses can change values.

CivilizationAgeCostTime
The Knights TemplarFeudal Age1200 food, 600 gold45 s

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