Overview
The West Incursion Zone Resonant is the first hunt in the Defeating Resonants questline. Strange, Patterned lights point to a theater in the West Incursion Zone that has somehow kept the Hiss at bay — a performance was apparently underway when the crisis hit. The quest starts at the map text "Rescue Teams?".
Requirement: Jesse Sightings: The Incursion Fault must be finished first. The route to the Resonant is only reachable with the Shift (Gravity Shift) ability, and the sighting auto-starts in the quest log the first time you enter the zone.
Objectives
- Investigate the Theater
- Kill the Resonant in the Theater
Walkthrough
Investigate the Theater
As soon as you enter the West Incursion Zone there is a long gap in front of you. Inspect the theater at the far end of the gap — it shows an "eye" icon with an L1/LB prompt — to add the quest to your log, or simply walk straight to the theater and it triggers on its own.
From the gap, jump to the platform on the left side, then jump to the ceiling and use Shift. This step is mandatory: without Shift there is no way forward. Once shifted, jump up the wall on the side and continue onto a balcony. From there, jump across a long gap to the scaffold on the side of the house — the trickiest step of the whole route, hard to spot and a long jump. Climb up, follow the path with a few more Gravity Shift uses, and continue until you reach the red "EMPIRE" sign; just left of it, go through the subway tunnel and keep following the path to the theater entrance in the very north.
Kill the Resonant in the Theater
Defeat the Resonant inside the theater, then use the button prompt to finish it off. After the kill, pick one of two abilities — Push or Ground Slam (see the choice guide for which suits your build). The pick isn't permanent: it can be changed any time later in The Gap by interacting with the Mural.
Rewards
- Ability choice: Push or Ground Slam (changeable at the Mural in The Gap)
- Untapped Amulet artifact
- 1 Reset Item
- 2,000 Source
What it unlocks
This kill is half of the requirement for Enemy of My Enemy — the Central Resonant must fall too. Continue the questline with The Central Resonant.



