Overview
The West Incursion Zone is gated behind its Dimensional Fault: Jesse Sightings: The Incursion Fault must be cleared before its Resonant can be fought at all. The fault unlocks Shift, a traversal power the story hard-requires.
Key places
- The Incursion Fault — the Dimensional Fault holding Shift; also the gate before the Dancer fight.
- Museum of Curiosities — south corner of the zone; part of The Complete Set (destroy three Hiss orbs to enter, then contain the fleeing speaker inside).
- The karaoke apartment — southwest corner, marked "Singing Reported?": the Altered karaoke machine behind The Party Won't Stop, where nine correct lyric picks save the Exhausted Dancers.
Resonant
The Dancer is the West Incursion Zone's Resonant — and the game's famous branching reward: beating it grants the choice of Push or Ground Slam. Its kill, together with the Central Resonant's, opens Enemy of My Enemy.
Route advice
Fourth on the recommended route, after the Evacuation Zone — and only after the Incursion Fault is done. Clear the fault, the Resonant, and the zone's side stories before moving to the Underpass.



