
Objectives
The herbalist's hut wants visiting — but village tasks come first.
Crina noted that the merchant Rainer might part with a blanket; Coen ought to petition him about it in the village.
Rainer's cart suffers some malady; Coen consented to examine it.
Peat has to visit the herbalist's hut in due course — Gavril likely stocks it.
Pieter toils to mend their home before winter; Coen should help.
Snares laid in the woods may have snared game, with luck.
Tasks complete, Coen may finally stop by Anca's hut and pick up his commission.
Potion secured, Coen must journey past Laslea to a far-off cave.
- 1 Do errands in Laslea The herbalist's hut wants visiting — but village tasks come first. 3 time segments
- 2 Talk to Rainer Crina noted that the merchant Rainer might part with a blanket; Coen ought to petition him about it in the village.
- 3 Help Rainer with his cart Rainer's cart suffers some malady; Coen consented to examine it.
- 4 Talk to Gavril Peat has to visit the herbalist's hut in due course — Gavril likely stocks it.
- 5 Help Pieter with the repairs Pieter toils to mend their home before winter; Coen should help.
- 6 Check the snares for game Snares laid in the woods may have snared game, with luck.
- 7 Go to Anca's hut Tasks complete, Coen may finally stop by Anca's hut and pick up his commission.
- 8 Reach the cave Potion secured, Coen must journey past Laslea to a far-off cave. 1 time segment
Endings
- Neberu the Arbiter disclosed much, yet Coen stays unenlightened about this world. One certainty persists: Lunka shall not become a mindless beast — he will prevent it. The Augurs reputedly hold the answer — even if pursuing them demands leaving Vale Sangora, perhaps forever.