Flame Construct

hostileconstruct
Flame Construct

The Flame Construct is a hostile fiery construct in Minecraft Dungeons II, a burning hulk that wades into melee with surprising reach. With 80 health and 80 poise, it is sturdier than its shambling gait suggests, and it drops 4 souls when destroyed. It is classified as a standard enemy rather than a boss-tier threat, but its slam can punish heroes who bunch up too close.

Its moveset is simple but punishing. The Flame Construct opens with an area slam that deals 25 physical damage in a radius around it, making it dangerous to surround with melee builds or pets. Between slams it keeps up a continuous melee attack dealing 3 physical damage per hit, grinding down anyone who lingers in range. With a movement speed of 350 it is not fast, so you can dictate the spacing of the fight.

Frost is the answer here. The Flame Construct takes +100% damage from frost, so frost bows, ice-charged weapons, and freezing artifacts from Minecraft Dungeons II Talismans and Artifacts Guide — supported by Minecraft Dungeons II Enchanting Guide — melt it quickly. It resists fire damage by 50%, so leave your flame-based loadout at camp: fire arrows and Charred-style burning builds do half work here. Like most constructs, it has no listed elemental dodge, so raw frost DPS wins.

The Flame Construct appears in one region, though the page does not name which. Treat it like other heavy melee constructs such as the Copper Cube: keep your distance, dodge the telegraphed slam, and punish the recovery with frost attacks.