Vex

hostileillager
Vex

The Vex is a tiny illager ally in Minecraft Dungeons II, summoned into battle rather than roaming any single region — its page lists no home territory. With only 15 health and a melee attack dealing 5 physical damage, each vex is fragile and weak alone. The problem is its movement speed of 750: vexes dart across the arena faster than almost anything else, and a poise of 25 means they die to a stiff breeze if you can actually hit them.

The counter is built into their weakness: ranged damage is boosted +15%. Do not chase them with a sword. Bows, crossbows, and ranged artifacts pick them off before they reach you, and the bonus damage compensates for their small, hard-to-hit frames. Area-of-effect attacks are the other answer when a whole flock descends at once.

Each vex drops 4 souls. They fight alongside evokers and illager warbands, so when you see an Vindicator or an evoker-class caster on the field, expect vexes to harass your flanks within seconds. Shoot them down first — they are cheap to kill and expensive to ignore.