Spider Jockey

The Spider Jockey is a two-part threat: a mounted hybrid that combines spider speed with both ranged and melee pressure. It carries 32 health, hits for up to 15, and moves at a blistering speed of 820 — one of the fastest ground enemies you will face. It is fought in the Frozen Highlands and appears across six regions.
Its moveset splits by range. Up close it bites for 15 physical damage, and at a distance it peppers you with ranged shots dealing 5 physical damage, so there is no comfortable range where it stops hurting you. Its poise of 60 is low, which means knockback-heavy weapons and area attacks can keep it pinned while you focus it down.
The key counter is its blast weakness: blast damage is boosted +50% against it. Explosive weapons, splash-damage artifacts, and blast enchantments shred its modest health pool before it can use its speed to circle behind you. It drops 4 souls on death.
Like the ordinary Spider, you will find it around Archie's Ruins, Fortress Backgate, the Frozen Fortress, Frozen Shipyard, Highland Cliffs, and the Ice Caves. Kill it early in any mixed pack — left alive, its speed lets it harass you through the entire fight.


