Stray

The Stray is an undead archer native to the Frozen Highlands, fought across six regions. With 28 health and a single ranged attack dealing 5 physical damage, it is a modest threat one-on-one, but strays like to post up at range and chip away at you while tougher enemies engage up close. Its movement speed of 400 is sluggish, and its poise of 28 means it folds under focused fire.
Its frost-hardened body resists frost damage by 25%, so leave your ice enchantments at home in the Frozen Highlands. The trade-off is generous: blast damage is boosted +50% and fire damage +25%. Explosive bows, fire-tipped arrows, and splash artifacts all delete strays quickly, and the fire bonus doubles as a counter to their icy habitat.
Each stray drops 4 souls. You will meet them around Archie's Ruins, Fortress Backgate, the Frozen Fortress, Frozen Shipyard, Highland Cliffs, and the Ice Caves. Prioritize them early in mixed packs — their chip damage is easy to ignore until you realize how much of your health bar it has quietly eaten. Their sluggish speed makes kiting easy, so keep moving and let your blasts do the work.


