Rainy Plains

Rainy Plains is a level 21 Overworld region in Minecraft Dungeons II — a stormy stretch of the map that arrives after The Deep Dark (level 14) and before Frozen Highlands (level 26). It is a region of towers: four distinct places rise out of the plains, each with its own garrison, and the region hosts one of the game's major boss fights.
Mobs
The open plains crawl with a familiar-but-meaner mix:
- Slimes (6 HP) — swarm filler.
- Creepers (17 HP) — the exploding ambushers; keep your distance and listen for the hiss.
- Skeletons (7 HP) — ranged support.
- Zombies (8 HP) — melee filler, with 12 HP soul-imbalance, 36 HP Variant I and 52 HP Variant II forms at higher difficulties.
Creepers change the calculus here: unlike the regions before it, Rainy Plains punishes the "stand in the middle and swing" playstyle, since a creeper in the pack turns your position into a crater.
Places of interest
Orange Tower
The Orange Tower is held by Creepers, Charged Creepers (30 HP), Skeletons and Zombies — an explosive garrison where every corner can detonate.
Red Tower
The Red Tower lists a single defender: the Evoker (430 HP miniboss). A lone miniboss holding a tower is a deliberate duel — bring single-target damage and watch for its summons and fangs.
White Tower
The White Tower is the odd one out: its garrison is Nesters (55 HP), Pollinators (40 HP), Sentinels (37 HP) and Sprouts (32 HP) — the mob families of The Sift, not the Overworld. A Sift garrison in an Overworld tower is a loud hint about how the two maps connect.
The Supreme Evoker's Tower
The Supreme Evoker's Tower is guarded by Royal Guards (90 HP), Vindicators, Pillagers and Enchanters (45 HP) — an elite illager garrison under a name that needs no explanation. The Supreme Evoker (1,000 HP) sits eighth in the game's boss story order.
Bosses
The Copper Monstrosity (2,400 HP) is fought here in the story — fourth in the boss order — with rematches available through its "Revived" quest. It hits with a 30-damage soul melee, 30-damage physical ranged attacks and a 25-damage charge; it is weak to poison (+50%) but resists lightning (-35%), can zap with its own attacks, and is immune to zapped, vined and chained. It also has a 700 HP Soul Storm form. Drops: a guaranteed gear piece plus up to six more at 37.8% each, five echo shards plus up to five more at 50%, plus emeralds, TNT and food.
Related regions
- The Deep Dark — the level 14 region before it.
- Frozen Highlands — the level 26 region that follows.
- Singer's Meadow — the Sift region whose mobs garrison the White Tower.

