BUILDING · STRUCTURE
Academy
A Chronicles research building for technologies and improvements, including upgrades to defensive structures.


Overview
A Chronicles research building for technologies and improvements, including upgrades to defensive structures.
Function and access
A Chronicles research building for technologies and improvements, including upgrades to defensive structures This determines what the structure contributes to the settlement: economic buildings support resource flow, production buildings add access to an army line, and defensive buildings protect space or routes.
- Available: Classical Age
- Cost: 200 Wood
- Construction time: 60 seconds
Durability and battlefield role
The structural values describe what this building can protect, garrison, or attack. Use them to decide whether it is a safe production point, a defensive anchor, or a structure that needs support; scenario and campaign buildings may have rules that differ from standard matches.
- Hit points: 2100
- Line of sight: 6
Function and availability
A Chronicles research building for technologies and improvements, including upgrades to defensive structures. Available from: Classical Age; Construction cost: 200 Wood; Build time: 60 seconds; Line of sight: 6. It provides access to the research listed for it; the building’s availability and the research cost determine when that option fits an army plan. Chronicles uses its own ancient-era roster and building progression. The entry should be read within that campaign ruleset, not as a standard medieval building choice.
Building statistics
- Age
- Classical Age
- Cost
- 200 Wood
- Construction time
- 60 seconds
- Hit points
- 2100
Building values can vary by edition or scenario.
- Focus
- Research · Chronicles
- Signature / category
- Construction & function
- Release / context
- Chronicles
- Region
- Structure
- Classification
- Chronicles