BUILDING · STRUCTURE
Fish Trap
A stationary source of renewable food constructed by Fishing Ships in suitable water.

Overview
A stationary source of renewable food constructed by Fishing Ships in suitable water.
Function and access
A stationary source of renewable food constructed by Fishing Ships in suitable water This determines what the structure contributes to the settlement: economic buildings support resource flow, production buildings add access to an army line, and defensive buildings protect space or routes.
- Available: Feudal Age
- Cost: 100 Wood
- Construction time: 40 seconds
Durability and battlefield role
The structural values describe what this building can protect, garrison, or attack. Use them to decide whether it is a safe production point, a defensive anchor, or a structure that needs support; scenario and campaign buildings may have rules that differ from standard matches.
- Hit points: 250
- Melee armor: 1
- Pierce armor: 1
- Line of sight: 1
Function and availability
A stationary source of renewable food constructed by Fishing Ships in suitable water. Available from: Feudal Age; Construction cost: 100 Wood; Build time: 40 seconds; Line of sight: 1. It supports the economy or settlement system named by its role. Placement near the relevant workers, routes, or resource sites reduces wasted movement and exposure.
Building statistics
- Age
- Feudal Age
- Cost
- 100 Wood
- Construction time
- 40 seconds
- Hit points
- 250
Building values can vary by edition or scenario.