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Port

BUILDINGS · AGE OF EMPIRES II ONLY

BUILDING · STRUCTURE

Port

A Chronicles naval economy building that produces Fishing Ships, Merchant Ships, Transport Ships, and Lemboi. The first Port also provides a free Lembos.

Port Chronicles building art
Port Chronicles building art

Overview

A Chronicles naval economy building that produces Fishing Ships, Merchant Ships, Transport Ships, and Lemboi. The first Port also provides a free Lembos.

Function and access

A Chronicles naval economy building that produces Fishing Ships, Merchant Ships, Transport Ships, and Lemboi. The first Port also provides a free Lembos This determines what the structure contributes to the settlement: economic buildings support resource flow, production buildings add access to an army line, and defensive buildings protect space or routes.

  • Available: Archaic Age
  • Cost: 125 Wood
  • Construction time: 35 seconds

Durability and battlefield role

The structural values describe what this building can protect, garrison, or attack. Use them to decide whether it is a safe production point, a defensive anchor, or a structure that needs support; scenario and campaign buildings may have rules that differ from standard matches.

Function and availability

A Chronicles naval economy building that produces Fishing Ships, Merchant Ships, Transport Ships, and Lemboi. The first Port also provides a free Lembos. Available from: Archaic Age; Construction cost: 125 Wood; Build time: 35 seconds; Garrison capacity: 10; Line of sight: 6. Its release and category determine which scenarios or match settings use it; consult its listed profile before treating it as a standard buildable structure. Chronicles uses its own ancient-era roster and building progression. The entry should be read within that campaign ruleset, not as a standard medieval building choice.

Building statistics

Age
Archaic Age
Cost
125 Wood
Construction time
35 seconds
Garrison capacity
10

Building values can vary by edition or scenario.

Focus
Naval · Chronicles economy
Signature / category
Construction & function
Release / context
Chronicles
Region
Structure
Classification
Chronicles
Ⅱ

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