BUILDING · STRUCTURE
Temple
The Chronicles religious building. It trains Priestesses and researches technologies that improve religious support.


Overview
The Chronicles religious building. It trains Priestesses and researches technologies that improve religious support.
Function and access
The Chronicles religious building. It trains Priestesses and researches technologies that improve religious support This determines what the structure contributes to the settlement: economic buildings support resource flow, production buildings add access to an army line, and defensive buildings protect space or routes.
- Available: Classical Age
- Cost: 175 Wood
- Construction time: 40 seconds
Durability and battlefield role
The structural values describe what this building can protect, garrison, or attack. Use them to decide whether it is a safe production point, a defensive anchor, or a structure that needs support; scenario and campaign buildings may have rules that differ from standard matches.
- Hit points: 2100
- Garrison capacity: 10
- Line of sight: 6
Function and availability
The Chronicles religious building. It trains Priestesses and researches technologies that improve religious support. Available from: Classical Age; Construction cost: 175 Wood; Build time: 40 seconds; Garrison capacity: 10; Line of sight: 6. It provides access to the research listed for it; the building’s availability and the research cost determine when that option fits an army plan. Chronicles uses its own ancient-era roster and building progression. The entry should be read within that campaign ruleset, not as a standard medieval building choice.
Building statistics
- Age
- Classical Age
- Cost
- 175 Wood
- Construction time
- 40 seconds
- Hit points
- 2100
- Garrison capacity
- 10
Building values can vary by edition or scenario.
- Focus
- Research · Chronicles
- Signature / category
- Construction & function
- Release / context
- Chronicles
- Region
- Structure
- Classification
- Chronicles