CAMPAIGN · DAWN OF THE DUKES
No Man’s Land
Algirdas and Kestutis fight on two separated fronts: one against the Teutonic Orders, the other to bring Ruthenian cities under Lithuanian control. Break the cities’ Monasteries to make them submit, then turn against the Castles holding the western crossings.

Overview
Algirdas and Kestutis fight on two separated fronts: one against the Teutonic Orders, the other to bring Ruthenian cities under Lithuanian control. Break the cities’ Monasteries to make them submit, then turn against the Castles holding the western crossings.
Player approach
No Man’s Land requires managing a northern base against Slavs and a western base against Teutons. Early attacks can arrive at the north quickly, so establish a Castle and a second Town Center before spreading the army too thinly.
Step-by-step plan
Use idle Villagers near the northern Town Center to build a second Town Center by the southwest stone, and scout nearby geese to accelerate the food economy. Place a Castle at the north base before expanding the western position. Keep separate forces for the two fronts, then ally with the Tatar refugees if their free Kipchaks and Castle bonuses fit the plan.
Risks and adjustments
The player must defend two economies and multiple directions. Do not leave the north without a Castle, and avoid triggering the refugee alliance or later enemy events before both bases can withstand pressure.
Focused strategy page
For a dedicated version of this plan, open No Man’s Land two-base defense.
Mission overview
Algirdas and Kestutis fight on two separated fronts: one against the Teutonic Orders, the other to bring Ruthenian cities under Lithuanian control. Break the cities’ Monasteries to make them submit, then turn against the Castles holding the western crossings.
Objectives
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- Scenario · Algirdas and Kestutis
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- Story & scenarios
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- Dawn of the Dukes
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- Dawn of the Dukes
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