CAMPAIGN · LORDS OF THE WEST
Roger in Sicily
Roger’s campaign for Sicily begins with a political choice over his Arab ally. Subdue the island’s rival rulers to take their towns, while Relics can help stir resistance against their control.

Overview
Roger’s campaign for Sicily begins with a political choice over his Arab ally. Subdue the island’s rival rulers to take their towns, while Relics can help stir resistance against their control.
Player approach
Roger in Sicily begins with a brief decision about Ibn at-Timnah. Holding him reveals the map and brings scattered followers to your side, creating a stronger route to take Ibn al-Hawwas’ city.
Step-by-step plan
Choose whether to hold Ibn at-Timnah before the short decision window expires. If you hold him, scout Sicily to collect his followers, then approach the green city with a fast unit to draw defenders away from the Emir. Defeat Ibn al-Hawwas to gain the city, its Villagers, and army; use the captured production to finish the local defenses and secure the island.
Risks and adjustments
Deleting Ibn at-Timnah during the opening window causes defeat. Avoid damaging buildings in the green city before the Emir falls, since taking control of the intact settlement is more valuable than clearing it by force.
Focused strategy page
For a dedicated version of this plan, open Roger in Sicily hold-the-emir plan.
Mission overview
Roger’s campaign for Sicily begins with a political choice over his Arab ally. Subdue the island’s rival rulers to take their towns, while Relics can help stir resistance against their control.
Objectives
- Choose whether to hand Ibn at-Timnah over to Ibn al-Hawwas or refuse the demand.
- Defeat the emirs and princes to capture their towns.
- Optional: bring Relics to Sicilian Monasteries to encourage local revolts.
- Focus
- Scenario · The Hautevilles
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- Lords of the West
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