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A Worthy Opponent fifteen-minute buildup

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GUIDE · BATTLE STRATEGY

A Worthy Opponent fifteen-minute buildup

A Worthy Opponent starts with a pitched cavalry fight and grants a Town Center and Villagers afterward. The following fifteen-minute no-rush period is the window to expand and prepare a Castle defense.

A Worthy Opponent Age of Empires II campaign artwork
Related game artwork: A Worthy Opponent

Overview

A Worthy Opponent starts with a pitched cavalry fight and grants a Town Center and Villagers afterward. The following fifteen-minute no-rush period is the window to expand and prepare a Castle defense.

Plan and execution

Win the opening battle, then place a second Town Center near the deer, gold, or stone that best supports your plan. Add Houses and a Dock, expand Villager production, and scout the routes the Muscovites will use. Build the first Castle along their direct northern approach, then prepare a second defensive line for later attacks and gather the army needed to counterattack when the truce ends.

Risks and adaptation

Do not treat the no-rush period as a reason to ignore defenses. The Muscovites attack along more than one route over time, so protect the first Castle’s flanks and do not spend all stone on economy.

Focus
Use the truce window to fortify the Muscovite approach
Signature / category
Plan and execution
Release / context
Age of Empires II system
Region
Battle strategy
Classification
Battle strategies
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