GUIDE · CHRONICLES SYSTEM
Athenian Policies
Athenians select an Economic, Military, or Naval Policy at a Town Center. Economic makes lumberjacks gather food 50% faster; Military lowers military-building wood cost by 33% and melee units earn 5 gold per kill; Naval lowers the gold cost of eligible foot archers and warships by 20%. The first switch is free, the next costs 25 gold, and later switches cost 50 gold.

Overview
Athenians select an Economic, Military, or Naval Policy at a Town Center. Economic makes lumberjacks gather food 50% faster; Military lowers military-building wood cost by 33% and melee units earn 5 gold per kill; Naval lowers the gold cost of eligible foot archers and warships by 20%. The first switch is free, the next costs 25 gold, and later switches cost 50 gold.
How this system affects decisions
This rule affects chronicles system. Read the entry’s stated mechanics together with its requirements and related unit or technology pages; its practical value depends on which parts of that system are active in the current match.
How to use this reference
Athenians select an Economic, Military, or Naval Policy at a Town Center. Economic makes lumberjacks gather food 50% faster; Military lowers military-building wood cost by 33% and melee units earn 5 gold per kill; Naval lowers the gold cost of eligible foot archers and warships by 20%. The first switch is free, the next costs 25 gold, and later switches cost 50 gold. The mechanic affects the pace at which resources can be gathered, exchanged, or spent. Compare its immediate cost with the production or research it delays, especially before an Age advance.
- Focus
- Chronicles system
- Signature / category
- How it works
- Release / context
- Age of Empires II system
- Region
- Chronicles system
- Classification
- Game systems