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Athenian Policies

GUIDES, MAPS & GAME SYSTEMS · AGE OF EMPIRES II ONLY

GUIDE · CHRONICLES SYSTEM

Athenian Policies

Athenians select an Economic, Military, or Naval Policy at a Town Center. Economic makes lumberjacks gather food 50% faster; Military lowers military-building wood cost by 33% and melee units earn 5 gold per kill; Naval lowers the gold cost of eligible foot archers and warships by 20%. The first switch is free, the next costs 25 gold, and later switches cost 50 gold.

Foot archer unit (Age of Empires II) image for Age of Empires II
Related game artwork: Foot archers

Overview

Athenians select an Economic, Military, or Naval Policy at a Town Center. Economic makes lumberjacks gather food 50% faster; Military lowers military-building wood cost by 33% and melee units earn 5 gold per kill; Naval lowers the gold cost of eligible foot archers and warships by 20%. The first switch is free, the next costs 25 gold, and later switches cost 50 gold.

How this system affects decisions

This rule affects chronicles system. Read the entry’s stated mechanics together with its requirements and related unit or technology pages; its practical value depends on which parts of that system are active in the current match.

How to use this reference

Athenians select an Economic, Military, or Naval Policy at a Town Center. Economic makes lumberjacks gather food 50% faster; Military lowers military-building wood cost by 33% and melee units earn 5 gold per kill; Naval lowers the gold cost of eligible foot archers and warships by 20%. The first switch is free, the next costs 25 gold, and later switches cost 50 gold. The mechanic affects the pace at which resources can be gathered, exchanged, or spent. Compare its immediate cost with the production or research it delays, especially before an Age advance.

Focus
Chronicles system
Signature / category
How it works
Release / context
Age of Empires II system
Region
Chronicles system
Classification
Game systems
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