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Athenians

CIVILIZATIONS · AGE OF EMPIRES II ONLY

CIVILIZATION · ANCIENT WORLD

Athenians

Athenians are a Chronicles civilization in Age of Empires II: Definitive Edition, built around infantry & navy. Their campaign roster features Strategos; Chronicles factions are not part of the standard ranked civilization roster.

Athenians Age of Empires II civilization artwork
Athenians Age of Empires II civilization artwork

Overview

Athenians are a Chronicles civilization in Age of Empires II: Definitive Edition, built around infantry & navy. Their campaign roster features Strategos; Chronicles factions are not part of the standard ranked civilization roster.

Civilization identity

Athenians is classified as Ancient world and is centered on infantry & navy. Its defining roster entry is Strategos. This focus is a starting point for reading the technology tree, not a requirement to use only one unit line: the bonuses and matchup determine which parts of the roster are worth investing in. In team games, shipyard technologies research faster; account for this while choosing allies and deciding which role the civilization should cover.

Civilization bonuses and their value

Each bonus applies to a specific part of the economy, army, or map plan. Read the effect together with its target: a discount matters when it changes a build or upgrade timing, while a combat bonus matters only when the affected unit or structure is actually fielded.

  • Lumberjacks also produce food, and Hoplites move faster Its practical value depends on whether the affected unit, resource, or building is part of the plan for this match.
  • Choose an Economic, Military, or Naval policy at a Town Center; each policy changes the civilization’s economic or military strengths This is a water-map advantage; plan around control of fishing, crossings, and transport rather than assuming it matters equally on a land map.

Signature units and unique technologies

Strategos: An Athenian infantry commander whose aura increases the attack of nearby units These units define the civilization’s distinctive options. Its unique technologies add later-game choices; compare their effects with the cost and research timing before committing resources.

Civilization game plan

The guide below connects the civilization’s bonuses to an opening, a main army, a transition, and the principal risk to watch. Adapt the sequence after scouting rather than treating it as a fixed build order.

  • Opening: Woodcutters add food, so the first woodline can support both construction and unit production. The Town Center policy should follow the map: Economic for sustained growth, Military for a land battle, or Naval when a Shipyard and water control matter. Choose after scouting the first serious threat rather than treating one policy as universal.
  • Core army: Faster Hoplites can keep a compact infantry force in position, with a Strategos strengthening nearby allies when the aura can cover an actual fight. Trierarchies and Delian League support a dedicated warship plan; they add little to a land-only army. Balance infantry and fleet investment with the food the shared economy can truly replace.
  • Transition: Choose a technology or production change that improves the force already fighting, then secure the resource route needed to replace it.
  • Watch for: A policy choice is strongest when the next production and research decisions reinforce it. Do not split resources across unrelated land and naval upgrades.

Team-game role

The team bonus is Shipyard technologies research faster. This can help define a complementary team role. Coordinate it with allied civilizations that can use the bonus or cover a weakness in the roster.

Strategic identity

Signature unit: Strategos. Distinctive bonuses: Lumberjacks also produce food, and Hoplites move faster. Choose an Economic, Military, or Naval policy at a Town Center; each policy changes the civilization’s economic or military strengths. In team games, its team bonus is Shipyard technologies research faster. Its unique technologies are Taxiarchs (strategoi strengthen the attack aura they grant to nearby infantry and cavalry); Trierarchies (monoreme-line charged attacks recharge faster, deal more damage, and inflict trample damage); Eisphora (hoplites cost more food and less gold); Delian League (ports and Shipyards improve the attack speed of nearby warships).

Unique units

Strategos

Team bonus

Shipyard technologies research faster.

Civilization bonuses

  • Lumberjacks also produce food, and Hoplites move faster.
  • Choose an Economic, Military, or Naval policy at a Town Center; each policy changes the civilization’s economic or military strengths.

Unique technologies

TaxiarchsStrategoi strengthen the attack aura they grant to nearby infantry and cavalry.
TrierarchiesMonoreme-line charged attacks recharge faster, deal more damage, and inflict trample damage.
Focus
Infantry & navy
Signature / category
Strategos
Release / context
Chronicles
Region
Ancient world
Classification
Chronicles
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