GUIDE · RANDOM MAPS
Black Forest
Thick woodland divides the map into narrow routes and contested crossings.

Overview
Thick woodland divides the map into narrow routes and contested crossings.
Map type and generation
Black Forest is listed as Land, with the features Water & crossings, Forests & woodlines. Its recorded map scope is Standard. These labels describe the kind of terrain and match setup to expect; they do not guarantee that every generated map places resources in the same location.
Planning a match
Scout the space between the starting bases, locate exposed food and wood, and identify a safe route for early pressure before investing in distant expansion. Check shore access and fish before committing to docks; on mixed land-and-water layouts, keep enough land defense to protect the economy while the fleet contests fishing or crossings. Identify the few usable entrances and secure them deliberately. Walls and narrow routes can buy time for an economy, but they also make the contested opening or cut-through especially important. Compare your opening plan with the actual spawn and scout report before choosing a build order.
How to use this reference
Thick woodland divides the map into narrow routes and contested crossings. Scout the shoreline and landing points early; a route that is safe for ships may still expose a transported army when it reaches land. Pool scope: Standard.
- Focus
- Map layout · Land · Standard · Dense forest
- Signature / category
- Map overview
- Release / context
- Map pool
- Region
- Random maps
- Classification
- Maps
- Map features
- Water & crossings · Forests & woodlines