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Chronicles unique technology choices

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GUIDE · CHRONICLES SYSTEM

Chronicles unique technology choices

Chronicles civilizations offer four Fort technologies, arranged as two pairs across later Ages. A player chooses one technology from each pair, so a civilization cannot take all four in a match.

Civilization (Age of Empires II) image for Age of Empires II
Related game artwork: Civilizations

Overview

Chronicles civilizations offer four Fort technologies, arranged as two pairs across later Ages. A player chooses one technology from each pair, so a civilization cannot take all four in a match.

How this system affects decisions

Combat results depend on more than the printed attack number. Compare the attacker’s damage with the target’s armor and armor class, then account for range, reload, accuracy, and any class-specific bonus; a counter bonus is separate from a unit’s ordinary attack. This is why the same unit can trade well into one target and poorly into another.

How to use this reference

Chronicles civilizations offer four Fort technologies, arranged as two pairs across later Ages. A player chooses one technology from each pair, so a civilization cannot take all four in a match. Range, vision, and explored terrain answer different questions: attack range determines what a unit can hit, line of sight reveals nearby tiles, and fog rules determine what information remains visible to the player.

Focus
Chronicles system
Signature / category
How it works
Release / context
Age of Empires II system
Region
Chronicles system
Classification
Game systems
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