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THE ENCYCLOPEDIA

Fort

BUILDINGS · AGE OF EMPIRES II ONLY

BUILDING · STRUCTURE

Fort

The Chronicles Castle-equivalent becomes available in the Classical Age. It trains and upgrades unique units, builds Palintonons, and researches technologies.

Fort Chronicles building art
Fort Chronicles building art

Overview

The Chronicles Castle-equivalent becomes available in the Classical Age. It trains and upgrades unique units, builds Palintonons, and researches technologies.

Function and access

The Chronicles Castle-equivalent becomes available in the Classical Age. It trains and upgrades unique units, builds Palintonons, and researches technologies This determines what the structure contributes to the settlement: economic buildings support resource flow, production buildings add access to an army line, and defensive buildings protect space or routes.

  • Available: Classical Age
  • Cost: 650 Stone
  • Construction time: 200 seconds

Durability and battlefield role

The structural values describe what this building can protect, garrison, or attack. Use them to decide whether it is a safe production point, a defensive anchor, or a structure that needs support; scenario and campaign buildings may have rules that differ from standard matches.

Function and availability

The Chronicles Castle-equivalent becomes available in the Classical Age. It trains and upgrades unique units, builds Palintonons, and researches technologies. Available from: Classical Age; Construction cost: 650 Stone; Build time: 200 seconds; Garrison capacity: 20; Listed range: 8; Line of sight: 11. Its defensive value depends on the approach it covers and the time it buys for nearby units to respond. Chronicles uses its own ancient-era roster and building progression. The entry should be read within that campaign ruleset, not as a standard medieval building choice.

Building statistics

Age
Classical Age
Cost
650 Stone
Construction time
200 seconds
Garrison capacity
20
Range
8
Ranged attack
11
Reload time
2 seconds

Building values can vary by edition or scenario.

Focus
Defense · military production · Chronicles
Signature / category
Construction & function
Release / context
Chronicles
Region
Structure
Classification
Chronicles
Ⅱ

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