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Jurchens Strategy

GUIDES, MAPS & GAME SYSTEMS · AGE OF EMPIRES II ONLY

GUIDE · EAST ASIA

Jurchens Strategy

Jurchens: Make use of safe huntable food to support an early army, especially on maps with scattered wildlife. Cavalry, gunpowder, and regional options offer several ways to use the early economy.

Jurchens civilization artwork
Jurchens civilization artwork

Overview

Jurchens: Make use of safe huntable food to support an early army, especially on maps with scattered wildlife. Cavalry, gunpowder, and regional options offer several ways to use the early economy.

Opening decision and first timing

Because hunt and livestock food does not decay, gathering can be scheduled with less waste, but dangerous wildlife still requires scouting and worker protection. Faster-attacking mounted units and Fire Lancers create early military choices. Do not split the economy among too many lines before one can be upgraded and reinforced.

Composition, counters, and transition

Iron Pagodas and Grenadiers fill very different roles: decide whether the opponent’s army calls for a durable mounted core or a ranged area threat. Earlier Siege Engineers and cheaper siege research can make a Castle Age push unusually potent. Keep siege behind a screen; reduced friendly-fire damage helps a crowded formation but will not protect it from enemy dives.

Opening priorities

Make use of safe huntable food to support an early army, especially on maps with scattered wildlife.

Core army

Cavalry, gunpowder, and regional options offer several ways to use the early economy.

Technology & transition

Turn food security into Castle Age production and select the unit line that best fits the opponent.

Watch for

The technology tree has meaningful late-game omissions; check the available upgrades before committing to a long fight.

Also known as
Jurchens/Strategy
Focus
Civilization opening and matchup plan
Signature / category
Strategy guide
Release / context
The Three Kingdoms
Region
East Asia
Classification
Civilization plans
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