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01 — DARK AGE✦02 — FEUDAL AGE✦03 — CASTLE AGE✦04 — IMPERIAL AGE

THE ENCYCLOPEDIA

Early Economy

CAMPAIGNS & SCENARIOS · AGE OF EMPIRES II ONLY

CAMPAIGN · THE ART OF WAR

Early Economy

This opening challenge practices continuous Villager production and efficient early food gathering. Keep the Town Center working, use nearby animals carefully, and expand the first resource camps while meeting the stockpile goals.

Early Economy Age of Empires II scenario minimap
Early Economy Age of Empires II scenario minimap

Overview

This opening challenge practices continuous Villager production and efficient early food gathering. Keep the Town Center working, use nearby animals carefully, and expand the first resource camps while meeting the stockpile goals.

Scenario briefing

This opening challenge practices continuous Villager production and efficient early food gathering. Keep the Town Center working, use nearby animals carefully, and expand the first resource camps while meeting the stockpile goals The stated objectives are Gather 200 food, 200 wood, 100 gold, and 200 stone.; Train 21 Villagers.; Build a Lumber Camp and a Mill.; Advance to the Feudal Age..

Mission and campaign context

This opening challenge practices continuous Villager production and efficient early food gathering. Keep the Town Center working, use nearby animals carefully, and expand the first resource camps while meeting the stockpile goals. This opening challenge practices continuous Villager production and efficient early food gathering. Keep the Town Center working, use nearby animals carefully, and expand the first resource camps while meeting the stockpile goals Objectives: Gather 200 food, 200 wood, 100 gold, and 200 stone; Train 21 Villagers; Build a Lumber Camp and a Mill; Advance to the Feudal Age.

Mission overview

This opening challenge practices continuous Villager production and efficient early food gathering. Keep the Town Center working, use nearby animals carefully, and expand the first resource camps while meeting the stockpile goals.

Objectives

  1. Gather 200 food, 200 wood, 100 gold, and 200 stone.
  2. Train 21 Villagers.
  3. Build a Lumber Camp and a Mill.
  4. Advance to the Feudal Age.
Also known as
Early Economy (Age of Empires II)
Focus
Scenario · Skill challenge
Signature / category
Story & scenarios
Release / context
The Art of War
Classification
Scenarios
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