CAMPAIGN · THE ART OF WAR
Early Economy
This opening challenge practices continuous Villager production and efficient early food gathering. Keep the Town Center working, use nearby animals carefully, and expand the first resource camps while meeting the stockpile goals.

Overview
This opening challenge practices continuous Villager production and efficient early food gathering. Keep the Town Center working, use nearby animals carefully, and expand the first resource camps while meeting the stockpile goals.
Scenario briefing
This opening challenge practices continuous Villager production and efficient early food gathering. Keep the Town Center working, use nearby animals carefully, and expand the first resource camps while meeting the stockpile goals The stated objectives are Gather 200 food, 200 wood, 100 gold, and 200 stone.; Train 21 Villagers.; Build a Lumber Camp and a Mill.; Advance to the Feudal Age..
Mission and campaign context
This opening challenge practices continuous Villager production and efficient early food gathering. Keep the Town Center working, use nearby animals carefully, and expand the first resource camps while meeting the stockpile goals. This opening challenge practices continuous Villager production and efficient early food gathering. Keep the Town Center working, use nearby animals carefully, and expand the first resource camps while meeting the stockpile goals Objectives: Gather 200 food, 200 wood, 100 gold, and 200 stone; Train 21 Villagers; Build a Lumber Camp and a Mill; Advance to the Feudal Age.
Mission overview
This opening challenge practices continuous Villager production and efficient early food gathering. Keep the Town Center working, use nearby animals carefully, and expand the first resource camps while meeting the stockpile goals.
Objectives
- Gather 200 food, 200 wood, 100 gold, and 200 stone.
- Train 21 Villagers.
- Build a Lumber Camp and a Mill.
- Advance to the Feudal Age.
- Also known as
- Early Economy (Age of Empires II)
- Focus
- Scenario · Skill challenge
- Signature / category
- Story & scenarios
- Release / context
- The Art of War
- Region
- The Art of War
- Classification
- Scenarios