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01 — DARK AGE✦02 — FEUDAL AGE✦03 — CASTLE AGE✦04 — IMPERIAL AGE

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Man-at-Arms early pressure timing

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Man-at-Arms early pressure timing

Man-at-Arms upgrade turns early Militia into a stronger Feudal force that can harass Villagers, pressure unfinished walls, and create room for a ranged follow-up. Their value depends on arriving before the defender is ready.

Archery Range in Age of Empires II
Related game artwork: Archery Range

Overview

Man-at-Arms upgrade turns early Militia into a stronger Feudal force that can harass Villagers, pressure unfinished walls, and create room for a ranged follow-up. Their value depends on arriving before the defender is ready.

Plan and execution

Research the upgrade as the Feudal Age begins when the economy can still support the next step. Gather the group, attack an exposed resource or walling Villager, and use the pressure to scout the opponent’s response before adding an Archery Range or advancing.

Risks and adaptation

The upgrade and units compete with the Age advance and defense for resources. Town Centers and ranged counters punish lingering; stop reinforcing once the opponent has contained the opening.

Focus
Feudal infantry opening
Signature / category
Plan and execution
Release / context
Age of Empires II system
Region
Unit strategy
Classification
Unit strategies
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