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THE ENCYCLOPEDIA

Migration

GUIDES, MAPS & GAME SYSTEMS · AGE OF EMPIRES II ONLY

GUIDE · RANDOM MAPS

Migration

Players start on an island before moving toward a larger mainland, making transport and timing central.

Migration Age of Empires II random map image
Migration Age of Empires II random map image

Overview

Players start on an island before moving toward a larger mainland, making transport and timing central.

Map type and generation

Migration is listed as Land, with the features Water & crossings, Contested center. Its recorded map scope is Standard. These labels describe the kind of terrain and match setup to expect; they do not guarantee that every generated map places resources in the same location.

Planning a match

Scout the space between the starting bases, locate exposed food and wood, and identify a safe route for early pressure before investing in distant expansion. Check shore access and fish before committing to docks; on mixed land-and-water layouts, keep enough land defense to protect the economy while the fleet contests fishing or crossings. Compare your opening plan with the actual spawn and scout report before choosing a build order.

How to use this reference

Players start on an island before moving toward a larger mainland, making transport and timing central. Scout the shoreline and landing points early; a route that is safe for ships may still expose a transported army when it reaches land. Pool scope: Standard.

Focus
Map layout · Land · Standard · Coastal land
Signature / category
Map overview
Release / context
Map pool
Region
Random maps
Classification
Maps
Map features
Water & crossings · Contested center
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