GUIDE · GAME SETTINGS
Nomad start rules
Nomad is an Age of Empires II map and starting setup, not a separate game mode. Players begin without a Town Center and with Villagers placed apart from one another, then choose where to establish their first settlement. Some versions add an opening truce before combat begins.

Overview
Nomad is an Age of Empires II map and starting setup, not a separate game mode. Players begin without a Town Center and with Villagers placed apart from one another, then choose where to establish their first settlement. Some versions add an opening truce before combat begins.
How this system affects decisions
Economic systems are shaped by worker travel, access to safe resource sites, and the time spent gathering versus building or moving. Compare a change by how many workers it affects and how long it remains useful, then balance it against the food, wood, gold, and population required to keep the army active.
How to use this reference
Nomad is an Age of Empires II map and starting setup, not a separate game mode. Players begin without a Town Center and with Villagers placed apart from one another, then choose where to establish their first settlement. Some versions add an opening truce before combat begins. This rule is easiest to understand by identifying its trigger, the game objects it affects, and the resulting change. Those details determine whether it matters during an opening, a battle, or a custom scenario.
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