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Projectile duplication

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Projectile duplication

Some attacks create several projectiles, but secondary projectiles may use their own attack values instead of inheriting all bonuses from the firing unit. This can make displayed attack and actual damage differ for multi-projectile units.

Projectile duplication image for Age of Empires II
Projectile duplication image for Age of Empires II

Overview

Some attacks create several projectiles, but secondary projectiles may use their own attack values instead of inheriting all bonuses from the firing unit. This can make displayed attack and actual damage differ for multi-projectile units.

How this system affects decisions

Combat results depend on more than the printed attack number. Compare the attacker’s damage with the target’s armor and armor class, then account for range, reload, accuracy, and any class-specific bonus; a counter bonus is separate from a unit’s ordinary attack. This is why the same unit can trade well into one target and poorly into another.

How to use this reference

Some attacks create several projectiles, but secondary projectiles may use their own attack values instead of inheriting all bonuses from the firing unit. This can make displayed attack and actual damage differ for multi-projectile units. This rule is easiest to understand by identifying its trigger, the game objects it affects, and the resulting change. Those details determine whether it matters during an opening, a battle, or a custom scenario.

Also known as
Projectile duplication
Focus
Combat mechanics
Signature / category
Game system
Release / context
Age of Empires II
Region
Game systems
Classification
Game systems
Ⅱ

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