GUIDE · BATTLE STRATEGY
Raiding exposed economy
Raids interrupt gathering and force defensive reactions; their goal is often idle time rather than a base assault.

Overview
Raids interrupt gathering and force defensive reactions; their goal is often idle time rather than a base assault.
Plan and execution
Scout for an isolated Villager at a Gold Mine, a distant Farm, or a forward Lumber Camp. Enter with an exit, focus a small group, and leave before defenders can trap the raiders or reach them from a Town Center.
Risks and adaptation
A long raid may cost more than it denies. Avoid Town Centers, switch routes, and keep home defended. Use a rally point that returns toward friendly ground and regroup before choosing another target. If the opponent moves the army to protect one camp, use that information to pressure elsewhere.
- Focus
- Mobile pressure
- Signature / category
- Plan and execution
- Release / context
- Age of Empires II system
- Region
- Battle strategy
- Classification
- Battle strategies