GUIDE · RANDOM MAPS
River Divide
Players begin on opposite sides of narrow rivers and start with a Transport Ship. Crossings lead to a drier region holding much of the wood, with additional Gold and Stone to secure.

Overview
Players begin on opposite sides of narrow rivers and start with a Transport Ship. Crossings lead to a drier region holding much of the wood, with additional Gold and Stone to secure.
Map type and generation
River Divide is listed as Hybrid, with the features Water & crossings. Its recorded map scope is Standard. These labels describe the kind of terrain and match setup to expect; they do not guarantee that every generated map places resources in the same location.
Planning a match
Check shore access and fish before committing to docks; on mixed land-and-water layouts, keep enough land defense to protect the economy while the fleet contests fishing or crossings. Compare your opening plan with the actual spawn and scout report before choosing a build order.
How to use this reference
Players begin on opposite sides of narrow rivers and start with a Transport Ship. Crossings lead to a drier region holding much of the wood, with additional Gold and Stone to secure. Scout the shoreline and landing points early; a route that is safe for ships may still expose a transported army when it reaches land. The map’s resource layout affects which expansions are sustainable and where an opponent is likely to contest control. Pool scope: Standard.
- Focus
- Map layout · Hybrid · Standard · Hybrid map · Standard · Definitive Edition
- Signature / category
- Map overview
- Release / context
- Map pool
- Region
- Random maps
- Classification
- Maps
- Map features
- Water & crossings