FIELD GUIDEAGE OF EMPIRES IIBrowse entries ↗
01 — DARK AGE✦02 — FEUDAL AGE✦03 — CASTLE AGE✦04 — IMPERIAL AGE

THE ENCYCLOPEDIA

Scenario Editor unit roster

GUIDES, MAPS & GAME SYSTEMS · AGE OF EMPIRES II ONLY

GUIDE · SCENARIO EDITOR

Scenario Editor unit roster

Some Age of Empires II units cannot be trained in standard matches and appear only in the Scenario Editor or selected campaigns and maps. The index marks these separately from regular, civilization-specific, cheat-only, and Chronicles units.

Scenario Editor Age of Empires II game guide artwork
Related game artwork: Scenario Editor

Overview

Some Age of Empires II units cannot be trained in standard matches and appear only in the Scenario Editor or selected campaigns and maps. The index marks these separately from regular, civilization-specific, cheat-only, and Chronicles units.

How this system affects decisions

Information and access are strategic resources: scouting reveals where to defend or attack, while terrain and line of sight affect which routes and targets can be reached safely. Use the mechanic together with the map layout rather than treating it as an isolated statistic.

How to use this reference

Some Age of Empires II units cannot be trained in standard matches and appear only in the Scenario Editor or selected campaigns and maps. The index marks these separately from regular, civilization-specific, cheat-only, and Chronicles units. In custom scenarios, this tool or rule shapes the authored map rather than an ordinary ranked-match opening. Its effect depends on the objects, conditions, and player slots used in that scenario.

Signature / category
How it works
Release / context
Age of Empires II system
Classification
Game systems
Ⅱ

ABOUT THIS FIELD GUIDE

Built for the next question.

A growing English-language encyclopedia for Age of Empires II. Browse civilizations, stories, armies, architecture, research, editions, and strategic systems.