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Snare

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Snare

In Age of Empires II, Snare is a non-stacking movement slow applied by selected attacks. White Feather Guards and charged Bolas Rider attacks are the documented sources; the effect helps those attacks keep fleeing targets in range.

White Feather Guard unit art
Related game artwork: White Feather Guard

Overview

In Age of Empires II, Snare is a non-stacking movement slow applied by selected attacks. White Feather Guards and charged Bolas Rider attacks are the documented sources; the effect helps those attacks keep fleeing targets in range.

How this system affects decisions

Combat results depend on more than the printed attack number. Compare the attacker’s damage with the target’s armor and armor class, then account for range, reload, accuracy, and any class-specific bonus; a counter bonus is separate from a unit’s ordinary attack. This is why the same unit can trade well into one target and poorly into another.

Age II sources

How to use this reference

In Age of Empires II, Snare is a non-stacking movement slow applied by selected attacks. White Feather Guards and charged Bolas Rider attacks are the documented sources; the effect helps those attacks keep fleeing targets in range. Range, vision, and explored terrain answer different questions: attack range determines what a unit can hit, line of sight reveals nearby tiles, and fog rules determine what information remains visible to the player.

Focus
Combat effect
Signature / category
Game reference
Release / context
Age of Empires II
Region
Age of Empires II reference
Classification
Game systems
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