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Technology availability grid

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Technology availability grid

A civilization-by-civilization reference for which standard technologies are available, missing, or replaced by civilization bonuses. The encyclopedia also provides a dedicated technology-tree article for every ranked civilization.

Technology availability grid Age of Empires II image
Technology availability grid Age of Empires II image

Overview

A civilization-by-civilization reference for which standard technologies are available, missing, or replaced by civilization bonuses. The encyclopedia also provides a dedicated technology-tree article for every ranked civilization.

How this system affects decisions

Treat research as a sequence of choices: check its building, Age, prerequisite, cost, and the units or economy affected. An upgrade is most valuable when it arrives before the army needs it and improves enough of the units already in production; researching every available technology is rarely the best use of a limited stockpile.

How to use this reference

A civilization-by-civilization reference for which standard technologies are available, missing, or replaced by civilization bonuses. The encyclopedia also provides a dedicated technology-tree article for every ranked civilization. This rule is easiest to understand by identifying its trigger, the game objects it affects, and the resulting change. Those details determine whether it matters during an opening, a battle, or a custom scenario.

Also known as
Technology (Age of Empires II)/Availability grid
Focus
Civilization technology reference
Signature / category
Game reference
Release / context
Age of Empires II
Region
Age of Empires II reference
Classification
Game systems
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