FIELD GUIDEAGE OF EMPIRES IIBrowse entries ↗
01 — DARK AGE✦02 — FEUDAL AGE✦03 — CASTLE AGE✦04 — IMPERIAL AGE

THE ENCYCLOPEDIA

The Giant Falls Castle-first counterattack

GUIDES, MAPS & GAME SYSTEMS · AGE OF EMPIRES II ONLY

GUIDE · BATTLE STRATEGY

The Giant Falls Castle-first counterattack

The Giant Falls lets you trigger allied attacks by reaching their forces while the Romans stay defensive. Use those triggers to open the front, then focus on Roman Castles that unlock buildings and tribute.

The Giant Falls Age of Empires II campaign artwork
Related game artwork: The Giant Falls

Overview

The Giant Falls lets you trigger allied attacks by reaching their forces while the Romans stay defensive. Use those triggers to open the front, then focus on Roman Castles that unlock buildings and tribute.

Plan and execution

Set up a base west of the start and add a Castle as a fallback against the southern Roman force. Clear the Imperial Legion line to the east, then visit the Visigoths to trigger their assault on Rome. Return to rebuild and attack the City Garrison camp south of Rome; after clearing it, reach Ataulf to trigger the second allied attack. Use the resulting pressure to push with siege and a mixed army, prioritizing Roman Castles because their destruction transfers nearby buildings and produces tribute.

Risks and adaptation

Do not trigger both allies before the army is ready to capitalize on their attacks. Roman units deal strong bonus damage to infantry, so add ranged units or cavalry rather than relying only on infantry; avoid spending time razing every structure.

Focus
Ally triggers and Roman fortification targets
Signature / category
Plan and execution
Release / context
Age of Empires II system
Region
Battle strategy
Classification
Battle strategies
Ⅱ

ABOUT THIS FIELD GUIDE

Built for the next question.

A growing English-language encyclopedia for Age of Empires II. Browse civilizations, stories, armies, architecture, research, editions, and strategic systems.