TECHNOLOGY · CIVILIZATION-SPECIFIC
Ends of the World
Fortified Outposts heal nearby allied units.

Overview
Fortified Outposts heal nearby allied units.
Effect and affected units
Ends of the World changes fortified Outpost: Regeneration aura. Read the named target carefully: this effect applies only to the units, buildings, or economy described in its entry. This is the main reason to research it; compare the affected units with the army you expect to field.
Research cost and timing
Research is available in Classical Age at the Fort. The recorded cost is 300 Wood, 100 Stone, and the research time is 30 seconds. Consider whether the upgrade will affect enough units or workers to repay that investment before the match is decided.
Effect and research timing
Fortified Outposts heal nearby allied units. Effect: Fortified Outpost: Regeneration aura. Research becomes available in: Classical Age; Research at: Fort; Research cost: 300 Wood, 100 Stone; Research time: 30 seconds. This research is restricted to its named civilization, so it is part of that faction’s identity rather than a shared option. Its value depends on which units receive the effect and how often they take part in combat; timing it before a major engagement can improve the whole eligible group.
Research details
- Age
- Classical Age
- Research building
- Fort
- Research time
- 30 seconds
- Effect
- Fortified Outpost: Regeneration aura
Research requirements and effects for this entry.
- Focus
- Unique technology · Macedonians
- Signature / category
- Unique technology · Macedonians
- Release / context
- Civilization research
- Region
- Civilization-specific
- Classification
- Unique technologies